Elemental

Elemental was perhaps the film where I learned the most. I grew a lot as an artist, and was taking on more responsibility over entire shots.

I was able to own an entire sequence when setting up my underwater particulate rig. Using what I learned from Luca, I was able to create a system that was both scaleable, and easy to modify for hero shots. I took that tool into a Houdini Engine HDA, and was able to implement it on the Katana level, giving lighting and compositing artists control to make any tweaks necessary

I also worked on creating a procedural incense rig for the smoke readings. Using Vex I was able to create smoke that looked realistic without relying on expensive volume sims, except for the hero shots of the incense lighting and being extinguished

On top of those effects that I had full ownership of, I also worked on typical fire and smoke simulations with one-off shotwork