Hoppers

Hoppers was the next step in my growth as an artist. And uniquely, I worked on both effects and character simulation for this show

On the special effects end, I was creating my own rigs and implementing them quickly across different shots, specifically ground impact, which was a combination of pyro, particles, and rigid body simulation

The sparks sequence was something that I had a lot of fun on. We were using Back to the Future as visual reference. Working with sparks and motion blur with such a fast moving camera was definitely a challenge, but we got an amazing result out of it!